Modelled this a year ago as a post-uni personal project, finally got around to converting into a Maya file and sorting out some renders.
Monday, 6 December 2010
Wednesday, 1 December 2010
Mars Project
Although the UDK church project is still on-going I have decided to start another project to work on in parallel. Also in UDK this project has a more focused end result than the the church which is still rather open ended.
The idea is to create a small UDK environment based on Mars, the scene will be very small with a cinematic sequence as the primary end result. I will be producing a small number of high detail objects for the scene with a focus on quality.
Here is an early screen shot of the Mars environment so far:
Thursday, 4 November 2010
Build Update - Basic Layout / Lighting
Here are some screenshots of the level so far. I've laid out the props and built a basic BSP structure for the church. The most recent aspect of the project is the lighting. The updates to UDK allow for much more realistic sun systems which I wanted to experiment with, I've also created lights that project a texture to fake the stained glass on the floor.
Sunday, 24 October 2010
Wall Material - Bump Offset
Thursday, 21 October 2010
New UDK Project
Having the spent year on the MA 3D Computer Animation course at Swansea Met I haven't had much time to continue the Unreal Editor work I started on my BA Games Design course. Since completing the MA I've decided to start a personal project so I can get back into modelling and texturing for games.
Since the last time I developed anything for Unreal the editor has changed quite a bit, the UDK editing package is a fair bit more powerful than the Unreal editor I used on my degree.
The project I've decided to work on is fairly loose at the moment, the only solid aspect is that its based around a church. I want to use the project to push some techniques that I started developing at the end of my degree.
Essay over! Heres some of the assets I've created so far:
Since the last time I developed anything for Unreal the editor has changed quite a bit, the UDK editing package is a fair bit more powerful than the Unreal editor I used on my degree.
The project I've decided to work on is fairly loose at the moment, the only solid aspect is that its based around a church. I want to use the project to push some techniques that I started developing at the end of my degree.
Essay over! Heres some of the assets I've created so far:
Wednesday, 20 October 2010
New Blog
This blog has been created as a place to collect and display my current work.
Please feel free to browse my work, you can email any comments to my website email: Contact@matthewbrady.co.uk.
Thank you.
Please feel free to browse my work, you can email any comments to my website email: Contact@matthewbrady.co.uk.
Thank you.
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